Josh Journey: Darkness Totems
Steam Works
Unveil the Power of 4 Brave Heroes in a Hand-Drawn Couch Co-Op Journey against the Nightmarish Invasion! The Province World is infested by the nightmare monsters from the Dream World. The Darkness Shadow, the entity that controls the Dark Side of Dreams, are sending his creatures and implanting Darkness Totems to control the four main provinces: Wind, Water, Desert and Industrial. The main objective of our heroes is to fight against these evil forces, destroying the Totems to bring again the peace and harmony to their World. Josh Journey: Darkness Totems is a hand drawn beat’em up game about four brave heroes, that use their skills to defeat the Nightmare Monsters using special combo attacks in a co-op gameplay. Each hero in Josh Journey has unique skills, to attack face to face, using sword or hammer, or to attack from distance, using magic or gunfire. You can choose between four heroes during a local gameplay with your friends! Josh, the Swordsman, uses the wind element. He has great... Read more below!
Unveil the Power of 4 Brave Heroes in a Hand-Drawn Couch Co-Op Journey against the Nightmarish Invasion!
The Province World is infested by the nightmare monsters from the Dream World. The Darkness Shadow,
the entity that controls the Dark Side of Dreams, are sending his creatures and implanting
Darkness Totems to control the four main provinces: Wind, Water, Desert and Industrial. The main
objective of our heroes is to fight against these evil forces, destroying the Totems to bring again the
peace and harmony to their World.
Josh Journey: Darkness Totems is a hand drawn beat’em up game about four brave heroes, that
use their skills to defeat the Nightmare Monsters using special combo attacks in a co-op gameplay.
Each hero in Josh Journey has unique skills, to attack face to face, using sword or hammer, or to
attack from distance, using magic or gunfire. You can choose between four heroes during a local
gameplay with your friends!
Josh, the Swordsman, uses the wind element. He has great dexterity, favoring quick, decisive
strikes and the ability to quickly navigate his environment. He is particularly capable in aerial combat.
Melina, the Sorceress, uses the water element. She is a slight twist on the arcanist archetype,
having impressive, long-ranged projectiles and diminishing her foe’s capacities. She adds to that
powerful crowd control capacities, and optional support powers.
Farquol, the Nomad, uses the earth element. He is a tough hero who is part of a mystical and tribal
community. His strikes, however, tend to be slower and harder to hit, packing a larger wallop as a
counterpoint.
Z.O.Z., the Multitask Robot, uses the fire element. He presents a wide range of skills, such as
explosive long-distance projectiles and bombs, that sways between violent means and the smart
usage of props and hazards.
The Province World is infested by the nightmare monsters from the Dream World. The Darkness Shadow,
the entity that controls the Dark Side of Dreams, are sending his creatures and implanting
Darkness Totems to control the four main provinces: Wind, Water, Desert and Industrial. The main
objective of our heroes is to fight against these evil forces, destroying the Totems to bring again the
peace and harmony to their World.
Josh Journey: Darkness Totems is a hand drawn beat’em up game about four brave heroes, that
use their skills to defeat the Nightmare Monsters using special combo attacks in a co-op gameplay.
Each hero in Josh Journey has unique skills, to attack face to face, using sword or hammer, or to
attack from distance, using magic or gunfire. You can choose between four heroes during a local
gameplay with your friends!
Josh, the Swordsman, uses the wind element. He has great dexterity, favoring quick, decisive
strikes and the ability to quickly navigate his environment. He is particularly capable in aerial combat.
Melina, the Sorceress, uses the water element. She is a slight twist on the arcanist archetype,
having impressive, long-ranged projectiles and diminishing her foe’s capacities. She adds to that
powerful crowd control capacities, and optional support powers.
Farquol, the Nomad, uses the earth element. He is a tough hero who is part of a mystical and tribal
community. His strikes, however, tend to be slower and harder to hit, packing a larger wallop as a
counterpoint.
Z.O.Z., the Multitask Robot, uses the fire element. He presents a wide range of skills, such as
explosive long-distance projectiles and bombs, that sways between violent means and the smart
usage of props and hazards.